11-11: Memories Retold er et spill som utvikles av DigixArt og Aardman, og på Gamescom denne uka fikk vi snakke med George Rowes og Dan Effergan fra Aardman om den visuelle stilen deres, men også hvorfor de valgte å bli med på prosjektet.
"We always wanted to do something different," forklarte Rowes. "I think Yoan [Fanise] originally was imagining kind of a living painting, basically was one of the first things he said, and at the very beginning we explored a few different art styles as well, because we wanted it to be kind of grounded in the art of the time of World War One, sort of the birth of modernism and postmodernism in art, so we tried impressionism stuff which we're kind of loosely based on now, but we also tried a few like cubist, futurist roots as well, how would that work within the World War One context? But then as soon as you do that things start to look low-poly and things, which had obviously been done quite a lot, so that's how we ended up going with the painterly look."
"It's narrative and story where it feels like this is right," la Effergan til, "and telling something that purpose, telling something that has integrity and is honest is actually the heart that feels more Aardman-y, even more so than the art style."
Hva synes du om den visuelle stilen i spillet?