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Crackdown 3

Crackdown 3 forsøker å være en levende tegneserie

Dave Johnson snakket med oss om den visuelle stilen de har gått for i Crackdown 3.

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Da vi fikk se Crackdown 3 i London nylig slo vi også av en prat med Dave Johnson, som er Senior Art Director hos Microsoft Studios, om den spesielle visuelle stilen til spillet. Du kan se hele intervjuet i videoen nedenfor.

"At our core we really tried to embody the 'living graphic novel'. That's what we were going after and we were heavily influenced by a lot of different artists. One of the mantras that we had very early in the game and that we stuck to pretty much from start to finish is subtlety is not our friend, and that means whether it's the colours or the animation or the over-the-top explosions, we just wanted everything about this game to be super bombastic, really colourful, and we wanted everything that a player does in the game to feel heroic and to feel special. Because at its core you're really playing as a superhero, and we wanted everything you do to feel heroic, and as a result of that we wanted all those visuals to just feed into that overall sense."

Nedenfor finner du også et gameplay-klipp fra flerspillerdelen. For et bedre inntrykk av hva vi så i London, kan du sjekke ut forspillet vårt. Hva synes du om stilen til Crackdown 3?

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Crackdown 3

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