Lanseringen av Need for Speed: Rivals er bare en kort måned unna, men det gjelder ikke Wii U eller Playstation Vita. Spillregissør Craig Sullivan forklarer til The Sixth Axis at Need for Speed: Most Wanted solgte for dårlig.
"Honestly, it's not the kind of stuff that I like talking about in detail, that much. We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know?"
"It didn't really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust me. I'd love for it to be way bigger than it was, and the same for the Vita."
"Rivals is going onto new hardware, and you have to work out where you focus your efforts. The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game, and that's where we are."