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Første skjermiser fra Prince of Persia 2

Jordan Mechner og Ubisoft Montreal gjorde stor suksess med POP: The Sands of Time. Sånt blir det jo oppfølgere av og i dag har vi mottatt ny info og ferske skjermiser fra toeren.

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Jordan Mechner og Ubisoft Montreal gjorde stor suksess med POP: The Sands of Time. Sånt blir det jo oppfølgere av og i dag har vi mottatt ny info og ferske skjermiser fra toeren.

Det er store ord som benyttes i pressemeldingen og blant annet brifes det med et helt nytt og såkalt Free-Form Fightingsystem. Dette vil visstnok la deg utvikle din helt egen kampteknikk - uten begrensninger. Veldig spennede! Her følger de første skjermisene fra fortsettelsen, fulgt av et utdrag fra pressemeldingen:

Action-Packed Prince of Persia® 2 (Working Title) Boasts BRAND NEW Free-Form Fighting System

LONDON -May 6, 2004 - Ubisoft, one of the world's largest video game publishers, today announced that the company's award-winning Montreal studio is currently developing Prince of Persia® 2 (working title), a follow-up to the most critically acclaimed game of 2003, Prince of Persia The Sands of TimeTM.

The Prince has to embark upon a path of both carnage and mystery to defy his preordained death. His journey leads to the infernal core of a cursed island stronghold harboring mankind's greatest fears.

Only through grim resolve, bitter defiance and the mastery of deadly new combat arts can the Prince rise to a new level of warriorship - and emerge from this ultimate trial with his life.

In order to accomplish his mission, the Prince benefits from a brand new free-form fighting system that allows gamers to channel his anger as they wage battle without boundaries. Each game fan will find his or her own unique fighting style as they manipulate their environment and control the Ravages of Time. You can dig into an arsenal of weapons that, when used in combination, create advanced arm attacks that verge on fatal artistry! Prince of Persia® 2 promises that game fans will fight harder, and play longer, emerging from the experience as deadly-capable skilled masters of their own unique combat art form.



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