I 2014 utga Ubisoft to små prosjekter, som begge var konstruert i Rayman-grafikkmotoren UbiArt. De ble begge godt tatt i mot, og spesielt Child of LIght er elsket av mange. Faktisk har spillets fans ventet tålmodig på en oppfølger, men det skjer visst ikke.
Om ikke annet sier spillets regissør, Patrick Plourde, i et intervju med VGC, at sannsynligheten for en oppfølger er lav.
"I don't think it's the type of game that Ubisoft wants to make. The company is not an adolescent company, it is a mature company. And the other things, in terms of portfolio, it's still supported - we ported it on Switch and we're still selling a bunch of copies, but it's just that right now it's all about games as a service. We can make money out of it, but you can make more money elsewhere. That's the problem of not being independent while making this."