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Rust får ikke et erfaringsystem likevel

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Early Access-spillet Rust skulle angivelig ha et erfaringssystem på vei, men dette har nå utvikleren selv bekreftet at de har forkastet. Til tross for at det nye systemet ble godt mottatt av alpha-testerne, mener utvikleren at det er i strid med deres intensjoner for spillet. Det fjerner visst sandkassefølelsen spillet burde ha. Facepunch Studios har nemlig skrevet følgende på Reddit-forumet:

"As I've said before, the XP system had huge praise until it was released, and then lots of people hated it. I'm not deaf nor blind to this, and I'm leaning towards the whole thing needing a rethink.

In some ways the XP system is the antithesis of what Rust was all about: it forces players to do things in a certain order and takes away from the sandbox feeling of the game. We added this because people were bitching about how grindy hitting barrels and hoping for blueprints was, but I neglected to realize that the randomness could actually lead to some interesting situations and forced you to work with what you had."

Testet du alphaen med erfaringssystemet, og hva syntes du i så fall?

Rust

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