Sable er et spill som skiller seg ut fra mengden med sin spesielle visuelle stil, og på Indie MIX-arrangementet i Los Angeles slo vi av en prat med Gregorios Kythreotis og Daniel Fineberg om stilen deres, og hva de har latt seg inspirere av. Det viste seg å være ganske mye forskjellig.
"So we really wanted to make a game that evoked the Belgian and French, European comics, as well as more modern comics, so the likes of Moebius or comics like Prophet or Saga, as well as Japanese animation like Studio Ghibli or the work of [Katsuhiro] Otomo, the Akira films," forklarte Kythreotis. "And really it was like a combination of these different animation and drawing styles that we really wanted to evoke in a heavily-stylised game, and Daniel worked extremely hard on creating an incredible rendering system, and I think it's really paid off. It's a joy to work with as an artist, and I think that's something we wanted to get right first."
Hvilke inspirasjonskilder er mest tydelige i Sable?