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Soldiers: Heroes of WW2 - nye skjermiser

Codemasters har sluppet en bunke nye skjermiser fra ukrainske Best Way's nye krigsspill. Spillet sies å være en blanding av tredje-persons action og strategi, og det ser i hverfall pent ut. Vi har bilder og info!

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Codemasters har sluppet en bunke nye skjermiser fra ukrainske Best Way's nye krigsspill. Spillet sies å være en blanding av tredje-persons action og strategi, og det ser i hverfall pent ut. Vi har bilder og info!

Spillet skal etter planen lanseres i løpet av juni måned. Her er de nye skjermisene, fulgt av pressemeldingen:

With an exciting mix of third-person, action-packed missions set in realistic, fully-destructible environments, Soldiers: Heroes of World War II improves upon the 'select and direct' control method by enabling gamers to take full control of each member of their crack squad of commandos. And there's no single "correct" way of completing mission objectives. Missions are always against the odds, so bold decisions and reckless heroics are the order of the day.

In one mission, you're briefed to take out a lighthouse to prevent it giving your position away. Do you tackle it with stealth, swimming quietly to the shore and using your knife to remove any enemy presence before you find a way to sabotage the lights? Or commandeer a boat and use its torpedoes to clear a path towards a massive artillery gun, and then use that to bring the lighthouse crashing down. But there's a third - maybe even a fourth, or fifth - way to do it too. Later on in the same campaign, your mission is to steal an enemy plane. But how best to do it? Get your thinking caps on and steel yourself for some heroics.

Soldiers: Heroes of World War II not only dispenses with the "do it our way or fail" prescription for game play, but actually rewards gamers taking the initiative.

The obvious way is not necessarily the most likely to succeed but it's almost always the most likely to attract attention! Look around, consider your options carefully, and very often there's a smarter tactic waiting for you to put it to use in a cunning plan. And every time you play, the enemy AI will react to what you do, not a pre-determined script, putting you right at the centre of the action. If you go loud, so will they, and your life has just become a whole lot harder!

Every item in the game is modelled precisely on its real-world counterpart, from faithful firing characteristics of weaponry and accurate ballistics for the ammunition to operating requirements for tanks and full damage physics modelling on all the buildings.



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